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Extensible Markup Language  |  2009-11-26  |  3.3 KB  |  49 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <!-- This file contains all the persistent data that must be loaded on game boot -->
  4.  
  5. <dataset>
  6.  
  7.     <call processor="WindowPlugin"/>
  8.     <call processor="FERenderPlugin"/>
  9.     <call processor="DebugDatabasePlugin"/>
  10.     <call processor="DebugRendererPlugin"/>
  11.     <call processor="DebugFontPlugin"/>
  12.     <call processor="PolyListPlugin"/>
  13.     <call processor="PluginDataSetTracker"/>
  14.     <call processor="ExposureToolPlugin"/>
  15.  
  16.   <pssg processor="ClothPlugin" filename="/data/tracks/cloth_textures.pssg" userdata="textures"/>
  17.  
  18.   <xml processor="ParticleManagerPlugin" filename="effects/config.xml" map="RENDER" pool="PFX" userdata="config" extrabytes="1"/>
  19.     <xml processor="ParticleManagerPlugin" filename="effects/particleMaterials.xml" map="RENDER" pool="TEMPORARY" userdata="materials" extrabytes="1"/>
  20.     <dataset processor="ParticleManagerPlugin" filename="effects/pfx_pssg_dataset.xml" map="RENDER" pool="PFX" userdata="pssgs" />
  21.     <dataset processor="ParticleManagerPlugin" filename="effects/pfx_data_set.xml" map="RENDER" pool="TEMPORARY" userdata="particles" /> 
  22.     <xml processor="VehiclePFXData" filename="effects/vehiclepfxconfig.xml" map="RENDER" pool="TEMPORARY" extrabytes="1"/>
  23.     
  24.     <!-- Fonts -->
  25.     <dataset processor="FE::FontManager" filename="/data/system/render_texture_fonts_%1%.xml" map="APPLICATION" pool="TEMPORARY" />
  26.     
  27.     <pssg processor="FE::DatabaseHandler" filename="/data/frontend/fePersistentDatabase.pssg" userdata="database" map="APPLICATION" pool="PSSG_FE" />
  28.   <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_osdPersistent.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
  29.   <pssg processor="FE::DatabaseHandler" filename="/data/frontend/d_osdPersistent.pssg" userdata="database" map="APPLICATION" pool="PSSG_FE" />
  30.   <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_osdPersistent_%1%.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
  31.     <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_persistent.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
  32.   <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_persistent_%1%.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
  33.     <xml processor="FE::MaterialLibrary" filename="/data/frontend/fe_shadersetup.xml" map="RENDER" pool="FE" extrabytes="1" userdata="shadersetup"/>
  34.     <xml processor="FE::MaterialLibrary" filename="/data/frontend/fe_paramcontrol.xml" map="RENDER" pool="FE" extrabytes="1" userdata="paramcontrol"/>
  35.     
  36.     <xml processor="LightsPlugin" filename="tracks/light_definitions.xml" map="RENDER" pool="TEMPORARY" userdata="definitions"/>
  37.     
  38.     <!-- TODO: These are persistent but not vital and should be loaded in a different data set-->
  39.     <call processor="PostProcessPlugin"/>
  40.     <call processor="WorldDatabasePlugin"/>
  41.     
  42.     <dataset filename="postprocess/dataset.xml" map="RENDER" pool="TEMPORARY" /> 
  43.  
  44.     <xml processor="VehicleManagerPlugin" filename="/data/cars/carlodsettings.xml" map="RENDER" pool="TEMPORARY" userdata="lod settings"/>
  45.     <xml processor="VehicleManagerPlugin" filename="/data/cars/class_mappings.xml" map="RENDER" pool="TEMPORARY" userdata="class mappings"/>
  46.     <xml processor="IngameAdvertsPlugin" filename="network/igainfo.xml" map="RENDER" pool="TEMPORARY"/>
  47.         
  48. </dataset>
  49.