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- <?xml version="1.0" encoding="utf-8"?>
-
- <!-- This file contains all the persistent data that must be loaded on game boot -->
-
- <dataset>
-
- <call processor="WindowPlugin"/>
- <call processor="FERenderPlugin"/>
- <call processor="DebugDatabasePlugin"/>
- <call processor="DebugRendererPlugin"/>
- <call processor="DebugFontPlugin"/>
- <call processor="PolyListPlugin"/>
- <call processor="PluginDataSetTracker"/>
- <call processor="ExposureToolPlugin"/>
-
- <pssg processor="ClothPlugin" filename="/data/tracks/cloth_textures.pssg" userdata="textures"/>
-
- <xml processor="ParticleManagerPlugin" filename="effects/config.xml" map="RENDER" pool="PFX" userdata="config" extrabytes="1"/>
- <xml processor="ParticleManagerPlugin" filename="effects/particleMaterials.xml" map="RENDER" pool="TEMPORARY" userdata="materials" extrabytes="1"/>
- <dataset processor="ParticleManagerPlugin" filename="effects/pfx_pssg_dataset.xml" map="RENDER" pool="PFX" userdata="pssgs" />
- <dataset processor="ParticleManagerPlugin" filename="effects/pfx_data_set.xml" map="RENDER" pool="TEMPORARY" userdata="particles" />
- <xml processor="VehiclePFXData" filename="effects/vehiclepfxconfig.xml" map="RENDER" pool="TEMPORARY" extrabytes="1"/>
-
- <!-- Fonts -->
- <dataset processor="FE::FontManager" filename="/data/system/render_texture_fonts_%1%.xml" map="APPLICATION" pool="TEMPORARY" />
-
- <pssg processor="FE::DatabaseHandler" filename="/data/frontend/fePersistentDatabase.pssg" userdata="database" map="APPLICATION" pool="PSSG_FE" />
- <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_osdPersistent.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
- <pssg processor="FE::DatabaseHandler" filename="/data/frontend/d_osdPersistent.pssg" userdata="database" map="APPLICATION" pool="PSSG_FE" />
- <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_osdPersistent_%1%.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
- <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_persistent.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
- <pssg processor="FE::DatabaseHandler" filename="/data/frontend/b_persistent_%1%.pssg" userdata="bundle" map="APPLICATION" pool="PSSG_FE" />
- <xml processor="FE::MaterialLibrary" filename="/data/frontend/fe_shadersetup.xml" map="RENDER" pool="FE" extrabytes="1" userdata="shadersetup"/>
- <xml processor="FE::MaterialLibrary" filename="/data/frontend/fe_paramcontrol.xml" map="RENDER" pool="FE" extrabytes="1" userdata="paramcontrol"/>
-
- <xml processor="LightsPlugin" filename="tracks/light_definitions.xml" map="RENDER" pool="TEMPORARY" userdata="definitions"/>
-
- <!-- TODO: These are persistent but not vital and should be loaded in a different data set-->
- <call processor="PostProcessPlugin"/>
- <call processor="WorldDatabasePlugin"/>
-
- <dataset filename="postprocess/dataset.xml" map="RENDER" pool="TEMPORARY" />
-
- <xml processor="VehicleManagerPlugin" filename="/data/cars/carlodsettings.xml" map="RENDER" pool="TEMPORARY" userdata="lod settings"/>
- <xml processor="VehicleManagerPlugin" filename="/data/cars/class_mappings.xml" map="RENDER" pool="TEMPORARY" userdata="class mappings"/>
- <xml processor="IngameAdvertsPlugin" filename="network/igainfo.xml" map="RENDER" pool="TEMPORARY"/>
-
- </dataset>
-